WORKBENDSTUDIO
← All workGAME DEVELOPMENT / PLAYABLE BROWSER BUILD

A first-person survival game, from menus to a playable round.

A Unity project combining combat, maps, progression and a browser-delivered game build.

Open the browser gameDiscuss a similar project
Actual Left4Sol first-person combat image from the project’s game screenshot assets.
Actual Left4Sol first-person combat image from the project’s game screenshot assets.
Contribution
Project ownership, gameplay direction and AI-assisted development across game systems, asset integration, menus and builds.
Tools & scope
Unity · C# · game UI · browser builds

The problem

A game has to work as a connected experience: getting into a round, moving and fighting, receiving feedback and knowing what to do next.

What was built

The project brings maps, weapons, enemies, progression and menus into a playable build. The images shown here come from the actual game’s screenshot assets.

A practical design challenge

Joining gameplay systems and assets into a complete player flow: choosing a loadout, starting a round, reading combat feedback and progressing through the game.

AVAILABLE TODAY

What works in this showcase

The game project has a browser build. Open the game to check the current version; performance depends on the device.

LIMITS & NEXT WORK

What still needs validation

The showcase focuses on the browser game. Multiplayer testing and Steam release status are outside this case study.

Where this experience could help.

Interactive products, game interfaces and simulation or training projects with separately agreed requirements.

Independent project. A client pilot would have its own scope and agreed checks for success.

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