A first-person survival game, from menus to a playable round.
A Unity project combining combat, maps, progression and a browser-delivered game build.

- Contribution
- Project ownership, gameplay direction and AI-assisted development across game systems, asset integration, menus and builds.
- Tools & scope
- Unity · C# · game UI · browser builds
The problem
A game has to work as a connected experience: getting into a round, moving and fighting, receiving feedback and knowing what to do next.
What was built
The project brings maps, weapons, enemies, progression and menus into a playable build. The images shown here come from the actual game’s screenshot assets.
A practical design challenge
Joining gameplay systems and assets into a complete player flow: choosing a loadout, starting a round, reading combat feedback and progressing through the game.
What works in this showcase
The game project has a browser build. Open the game to check the current version; performance depends on the device.
What still needs validation
The showcase focuses on the browser game. Multiplayer testing and Steam release status are outside this case study.
Where this experience could help.
Interactive products, game interfaces and simulation or training projects with separately agreed requirements.
Independent project. A client pilot would have its own scope and agreed checks for success.